Smoldering Treant
Huge Plant, Chaotic Evil
20 (+5)
8 (-1)
18 (+4)
12 (+1)
16 (+3)
12 (+1)
Siege Monster. The treant deals double damage to objects and structures.
Smoldering Ash. The first time a creature that touches the treant or hits it with a melee attack while within 5 feet of it on a turn, it kicks up fiery ash and must succeed on a DC 15 Constitution saving throw or be blinded until the end of its next turn.
Actions
Multiattack. The treant makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.
Shake (Recharge 5-6). The treant shakes violently, sending embers and burning ash into the air in a 15-foot radius around it. Each creature in that area must make a DC 16 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
A treant that has been struck by lightning or otherwise has suffered great trauma by fire can become a smoldering treant consumed by pain and rage. Smoldering treants are treants that have had their life essence permanently wounded and their nature forever altered. These treants often bear heavy scars in their wood, stripping of their bark, and a persistent, burning fire within the heart of their trunks. While a smoldering treant is still dedicated to protecting the forest, the means through which it upholds this duty become increasingly violent and angry, and a smoldering treant is much more likely to wrongly interpret a benign act as a grievous slight against its home.